![]() Besides the single player there is a co-op gameplay mode where you tackle levels as a team and local multiplayer. Sure, there are a ton of levels and achievements to gather up, but Badland is best played in short spurts. Sadly the game lacks a long lasting allure to keep players coming back for more since almost every level gives off a “Been there, done that” déjà vu feeling. The background music lends an ambient sound that is a perfect match with the visuals. Environments provide an interesting appeal that seems to be both post apocalyptic forest and surreal, giving it a distinctive aesthetic charm. Visuals are stunning, but use the backgrounds to bring the game to life instead of the main character or obstacles. All of these gameplay elements combine to make Frogmind’s game both challenging and frustrating. This introduces a new gameplay aspect that forces you to sacrifice some for the good of many, but more often than not you end up killing them all except one. Badland offers up a very unique approach allowing you to clone your character and control a host of floating furry things at the same time. All of these mechanics are vital to continuing to advance through the levels and may take quite a few attempts to master, but dying is just one feature of the game you must be willing to accept. In order to traverse through the multitude of levels you’ll find small orbs that allow your furry little character to change its size, allow it to bounce or stick to surfaces, slow or speed up time, and even keep you in a constant roll. You must navigate through all of these impediments as well as through various mazes and falling debris. At first it seems like nothing in the environment poses a real threat other than the forced and continual movement forward, which is until you reach some of the higher levels where you must avoid obstacles like buzz saws, compactors, and exploding mines. Luckily the controls are simplistic and easy to master as you get a feel for the physics of your character by guiding it through the level. Trial and error seem to be the only way to really learn what is going on and how to control your character. There isn’t much of an introduction as the game opens up with spitting junk out of tube into a dark and mesmerizing world. Questions arose of a port to Xbox Live which finally came to fruition with all of the added gameplay, but does this transition to console do the game justice and warrant a space on your hard drive? It’s no surprise the developers had roots in the Trials games that utilized the same style of gameplay, but with motocross. Players logged millions of hours guiding furry little creatures through a dark, atmospheric adventure that wonderfully used physics based gameplay to turn this platfomer into something unique. ![]() ![]() When Frogmind set out to build and complete a game within a year no one knew that Badland would turn out to be such a smash hit on iOS and Android. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |